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Timothy Johnson's avatar

This was my favorite math joke as a kid.

Proof that a cat has three tails:

- No cat has two tails.

- One cat has one more tail than no cat.

- Therefore, one cat has three tails.

Becky S. Hayden's avatar

The Glimpses list is great! A few other math-y puzzle-y things we love:

- which one doesn't belong https://talkingmathwithkids.com/wodb/ (the fun twist is that all of them don't belong, for different reasons)

- Catriona Agg's geometry puzzles at https://drive.google.com/file/d/1hVP8tLURVDphmHsphz5BQLVzHCeTts29/view

- Zome Tools and the accompanying geometry text. The nerdiest building toy, with lots of questions like "how many different kinds of regular skew polygons can you build?"

- Smart Games single player logic games. Lots of different mechanics, themes, and difficulty levels, some more portable than others.

- Turing Tumble (and Spintronics and Bridge or Bust but those are less overtly math-y)

- Oops All Fractions. If you've played All Ten much, you know that often it's really easy but occasionally you can only get one of the numbers by using fractions in a tricky way. The kids usually are faster than we are at All Ten these days, except for those cases. Enter Oops All Fractions. https://benhayden.us/oopsallfractions. Click on an equation 5 times for a hint.

The 8 year old has been game schooling me for years. SET and Proof are favorite math-y card games, Project L and Blokus are favorite polyomino games, Abduction is adorable and has great spatial reasoning, and Zendo is a fantastic inductive reasoning game. You can play a simplified game with household objects; the idea is just to create a build that follows a mystery rule and a build that doesn't, the other players then make their own builds and are told whether or not they follow the rule and when they are ready they try to guess the rule. Surprisingly challenging. Canvas is a strategy game that I think is great for a bunch of reasons: there's the typical optimization with competing goals element, but also the creativity of layering translucent cards to make paintings and the wordplay of the names that result from layering them. And at the start of the game you select 4 goal cards for the game, which provides kids with a way of shaping the game play experience without destroying it. Anti-chess is another favorite lately. Chess, but if you are able to make a capture you have to and your goal is to get all your pieces captured before you're forced to capture all your opponents pieces. Unfortunately for me being bad at chess doesn't make one good at anti-chess.

I honestly don't think getting kids to fall in love with math has to be that hard. I think one of the main challenges is that our culture normalizes adults modeling math refusal (the frequency of the question "how do I get my kid to do algebra given that I will obviously not be willing to engage with algebra in any way" in homeschooling groups is heartbreaking). Puzzles are a great way to let kids see adults being willing to engage with tough math, be stumped, and even be outsmarted by kids. How could they not love that?

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