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Yaniv's avatar

I think the thing that resonates the most with me here is the random selection of a topic. Kids have such a poor understanding of how experience shapes their preference. They are under the impression that they can predict what will be boring to them. I think it’s total nonsense. It’s in the nature of the interesting aspects of things to be hidden. You can’t see what’s interesting about a thing before you start playing with it. The good stuff is always below the surface. You can’t see it. And if you only go into what you think you’ll enjoy, you never get to observe that you have no idea what will be interesting to you. You never get to learn how real learning is a real adventure, a real quest, with real surprises and real plot-twists. How I wish I could get my kids to grok that! Of course, this is quite in contrast with the follow-your-dream message they imbibe in the gallons from the surrounding culture. Tough sell.

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Hazel Woods's avatar

I'm interested to know how LiD would have worked in the pre-internet world, which was presumably the one Egan designed it for. How would parents of average means in some small town got their child to be a world expert on apples?

I remember a time when, as a child, the extent of information available to me was what my parents and teachers knew, and what was in the papers and on TV when we watched it, and what books my town's library had. Sometimes we took a trip to the Big City and got to visit the bookshops and stock up on new sources of knowledge. What a different world where there's so much available online, for free - though getting wisdom out of mere information hasn't got that much easier.

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